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1. Nerf webbers and warp scramblers. - in Ships and Modules [original thread]
Yeah! I want a scram/webber in one module! That's exactly what my Enyo is missing P.S. Webbing drones= FTW
- by Max Gluteus - at 2006.02.25 20:32:00
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2. [Official announcement] Northern cleansing - in Corporation, Alliance and Organization Discussions [original thread]
Ok, now I have seen it all EVE politics wise! G/Iron hate BoB and 5, who are friends with BoB-ok, we all know that. Then G/Iron declares -10 to FE because they are aligned with 5, which is fine. Then G/Iron set -10 to the enemies of 5....Meanwhile...
- by Max Gluteus - at 2006.02.25 18:51:00
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3. Deleting skills - in EVE General Discussion [original thread]
Well, deleting "useless" skills option will create quite a few petitions with folks saying "oops, can I have it back, I deleted it by mistake" purpously or not. So, CCP would probably not introduce this option because it might create a nuisance fo...
- by Max Gluteus - at 2006.02.24 00:07:00
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4. Skill Time Bank - in Player Features and Ideas Discussion [original thread]
Edited by: Max Gluteus on 10/01/2006 01:51:06 Tarron, The skill queue system would not change the speed of gaining skill points. At the worst its effect on speed would be insignificant. It won't have any negative effect on the game balance-wo...
- by Max Gluteus - at 2006.01.10 01:50:00
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5. Skill Time Bank - in Player Features and Ideas Discussion [original thread]
Skill queue for the win! There really is only one argument against it, the infamous: "it is of lower priority right now". The skill training juggling we do trying not to waste any time based on our RL schedule is nothing but an annoyance and ad...
- by Max Gluteus - at 2006.01.09 04:14:00
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6. Playing EVE impossible in the LONETREK region [:cry:] - in Issues, Workarounds & Localization [original thread]
I am playing in 0.0 space and even there it has gotten much laggier after the patch! And it seems to be getting worse and worse-not sure what is going on. The game ran fine before RMR, now even a small 4-6 ship skirmish is a lag fest.
- by Max Gluteus - at 2006.01.07 19:58:00
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7. Battleships vs Frigates vs Battleships - in Player Features and Ideas Discussion [original thread]
"Isn't it time that frigate size guns have the reverse applied to them? A frigate gun does less daamge to battleships due to there size?" Frigates already do "less damage to battleships due to their size": 50hp hit on a 5000 hp battleship is only...
- by Max Gluteus - at 2006.01.03 23:45:00
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8. Ways to curb ISK farming - in Player Features and Ideas Discussion [original thread]
I also support the NPC corp tax idea. There should be an insentive for people to leave NPC corps. Plus, don't you think it would make sense for NPC to collect some percentage of player's earnings in return for providing the safety? And maybe there...
- by Max Gluteus - at 2006.01.01 19:25:00
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9. multi skill training? - in Player Features and Ideas Discussion [original thread]
Yeah, a skill training queue would be awesome! And it would only be fair to the players. Afterall, we pay CCP for 24/7 whether we train skills or not
- by Max Gluteus - at 2005.12.31 22:56:00
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10. No subject - in Player Features and Ideas Discussion [original thread]
Get out of the gurista belts and try a complex for a change. Or any of the new lvl 4 missions. Then come and tell us whether NPC are too easy. And don't worry about players with implants in Empire-wars still take place and you can still lose it ...
- by Max Gluteus - at 2005.12.31 22:50:00
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11. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Originally by: Mucous The current lottery system is about as fair as you can get . It isn't fair and it sucks, CCP admitted that it sucks, so don't try to convince them otherwise . In no MMOG that I know of players obtain rare items o...
- by Max Gluteus - at 2005.12.29 08:27:00
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12. Feedback from a trial user - in Player Features and Ideas Discussion [original thread]
1. Most of PvP takes place during travelling or warping from system to system. It is a part of the game design. With the introduction of jump clones (basically this is equivalent to having a limited number of portals that you can set up) it became...
- by Max Gluteus - at 2005.12.29 07:07:00
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13. Feedback from a trial user - in Player Features and Ideas Discussion [original thread]
1. Most of PvP takes place during travelling or warping from system to system. It is a part of the game design. With the introduction of jump clones (basically this is equivalent to having a limited number of portals that you can set up) it became...
- by Max Gluteus - at 2005.12.29 07:07:00
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14. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Edited by: Max Gluteus on 28/12/2005 07:37:37 I don't understand why they implemented t2 BPO and lottery concept in the first place. You already get a BPC from a mission agent after a certain number of LP. Why not use similar approach for rese...
- by Max Gluteus - at 2005.12.28 07:37:00
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15. Players building stargates to new systems - in Player Features and Ideas Discussion [original thread]
In some MMOG players need to construct gates to access new zones with new content. Will this ever be implemented in EVE?
- by Max Gluteus - at 2005.12.28 06:57:00
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16. Remove the Jump Gates - in Player Features and Ideas Discussion [original thread]
Toll fees for stargates-sounds like an interesting idea. If players can charge for station services in player owned stations-why not charge for passing through gates in player owned systems? Probably alliances should be the ones allowed to set up ...
- by Max Gluteus - at 2005.12.28 06:28:00
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17. Smaller turret bonus for BS - in Ships and Modules [original thread]
Does the large turret bonus on some battleships apply to smaller guns as well? If yes-please ignore this post and enlighten me ;) . If not-I think it should. Basically, it would make sense to replace "large turret bonus" with the same bonus but fo...
- by Max Gluteus - at 2005.12.22 21:25:00
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18. Impossible missions! - in Missions & Complexes [original thread]
Have you guys thought about building math models for these mission encounters? The relative simplicity of the game rules and limited ship setups must allow for easy modelling (unlike in other MMOGs). You can tell us if any ship can absorb the dama...
- by Max Gluteus - at 2005.12.22 05:16:00
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19. Guristas Now Target Jam?? - in Missions & Complexes [original thread]
Gurista jamming is a little bit insane now-I hope CCP makes it more reasonable, inline with what players do. This, along with other changes to other rats, makes it close to impossible to use any other than BS or HAC ship for lvl 3 missions. Does t...
- by Max Gluteus - at 2005.12.17 20:42:00
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20. Ishkur after rmr - in Ships and Modules [original thread]
Unless the drone space is cut down to fit only 2 med + 1 light? It's still one of the coolest looking AF there, imo :)
- by Max Gluteus - at 2005.12.13 00:00:00
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